3.2.4support
Caliph
* Fixed the Caliph's Shield randomly appearing on a thin line when the generator blows up.
Overall Ships
* Fixed some ship variants
* Made the wording of Guardian and Forever War Engineering easier to read (the old description would be in the Codex entries now)
Multirail Assault Splintergun
* Burst Size 20 *> 10
* Reload/sec 20 *> 10
Kadur Missions
* Not sure if important but maybe someone might appreciate it...
* K2's surviving ships from K1 mission have reduced CR.
* K3 removed officers for enemy cruisers (only their capital ships have it but they still benefit from Support Doctrine)
* K4 removed Caliph's officer, added more hegemony escorts, reduced enemy escorts.
* K5 removed Caliph's officer.
* Reworked K6's reinforcement system and reduced the lag generated during late game.
* Some other stuff too, but forgot to document.
Misc changes
* Put Kadur's blueprints as codex lockable, Caliph as codex lockable, and some other stuff, I do not remember all of it.
* Substandard Shield Generator (Falcon [K] and Eagle[K]) is now a dmod that can be restored.
Perdition Outpost
* Removed Moderate Ore and Sparse Rare Ore Deposit, loses Mining
* Removed Ground Defenses
* Gains Very Cold (since it seems to be present in all Black Holes System)
* Removed Decivilized Subpopulation
Tortuga Station
* Size reduced from 6 to 5.
* Megaport reduced to regular spaceport.
* Removed Refining and Light Industry
* Gains Very Cold (since it seems to be present in all Black Holes System)
Star Fortress Requiem
* Gains Very Cold (since it seems to be present in all Black Holes System)
* Downgraded its Pristine Nanoforge to Corrupted Nanoforge (damaged during the escape)
* Removed Kadur Hardened Populace; moved bonus to Kadur Holy Fleet HQ
* Removed its farmland condition because hydroponic complex now works properly in providing food
* (Nexerelin) Increased the graceful period of not being invaded to 3 years from 2 years.
* Kadur Majority Faithful now provides *1 production to all industrial industries (Mining and Heavy Industry specifically)
Fort Toxx/Kadur
* Size reduced from 3 to 2.
* Replaced Heavy Industry with Tech*Mining
* Added Decivilized Subpopulation
* Now a part of Kadur (Fort Toxx is the name of its Orbital Station)
* (Nexerelin) Kadur Remnants will not even considering touching for reclaiming until their "Crusade" fleet has returned (6 years grace period)
Oasis
* Reduced Rich Farmland to Adequate (Soil Nanites should be carrying the work in Food Export as lore)
Gestalt (the Caliph)
* Replaced some graphics on how it's seen on the map... not too pretty but it's more accurate at least!
* Removed Kadur Hardened Populace; moved bonus to Qamar Insurgency HQ
* Kadur Majority Faithful now provides *1 production to all industrial industries (Mining and Heavy Industry specifically)
Qamar
* Added Scattered Ruins

3.2.3support1-7
* They're all on the forum post (https://fractalsoftworks.com/forum/index.php?topic=35145.0)

Older versions... I am not responsible for keeping track of those!